How to see it:
- Open blender and use default cube to perform some simple animation.
- Turn on the automatic keyframe insertion (red round button on the timeline)
- Hold down Ctrl and pull the manipulator as if you're trying to move the cube, but release as soon as a keyframe is inserted at 1 position on timeline.
- Now move the timeline to 60th position, drag the cube on Y axis, press 'R' to perform some arbitrary rotations. A new keyframe will be inserted at 60th position.
- Put the mouse cursor on timeline and press 'e' to End the sequence.
- Notice now the 'Scene' register, there is only the default 'scene'.
- Put the mouse pointer at the top right triangle to drag right, creating another screen.
- Turn this screen into 'Video Sequencer'
- On the sequencer, Add->Scene, and nothing there to be inserted (this used to work in the older versions)
- Click '+' on the 'Scene' to create 'Scene.001', using 'Full copy', notice on the 'Outliner', there will be two scene, 'Cube' of 'Scene' and 'Cube.001' of 'Scene.001' are DIFFERENT objects. They DO NOT share the same mesh nor material (check the list of material as well).
- On 'Scene.001' now, move the green cursor to 30th position and perform a transform on the Cube.001, move it up on Z for instance. The new keyframe is inserted on 'Scene.001'
- Now go back to the Video Sequencer, 'Add->Scene', you'll see 'Scene' appears in the list. Add that.
- Now drag the green line to move across and you'll find the movements are from 'Scene.001', and NOT from 'Scene'.
The tested file is included:

