System Information
OS: Windows 10, Elementary OS
Graphics Card: Nvidia GeForce GTX 780, Driver 398.11
Blender Version
Broken: 2.8, Hash: f1e3e50
Worked: Not sure. Last working version 2 month ago
Short description of error
Materials are displayed in an averaged color or black when a image texture is connected to the colour of a shader.
Exact steps for others to reproduce the error
- Loading defaulst scene
- Unwrap cube
- Texture Coordinate into Image Texture into color of shader (Principled or Diffuse, tested with connected or disconnected texture coordinate with same result)
- The textures appear if you edit this object.
Test File and screen shot shared by my gdrive
File
Average color
Object in edit mode displayed correctly