System Information
Windows 10 Pro x64 - 1703
GTX 970 (398.36 WHQL)
Blender Version
Broken: 2.8 Alpha a6340a5 (Also previous 2.8 versions.)
Worked: 2.79 seems to be Ok.
Short description of error
Armature > Single Bone is created in scene. 1st Mesh Object created becomes Invisible (Screenshot 1)
Exact steps for others to reproduce the error
- Start with New & Empty scene. (Delete default cube if necessary, but if you keep it. That's the object that becomes invisible.)
- Create 2-3 Mesh Objects. (eg. I've created 2 cubes and 1 UV Sphere.)
- Create Armature > Single Bone. (Move it away from origin.)
- De-Select All > Select 1st Mesh Object. (Alternatively you can directly select the 1st mesh object without de-select all. Result is the same.)
- It becomes Invisible. (Only shows selection outline.)
Tested:
- It doesn't matter if you select the 2nd or 3rd mesh objects right after creating the armature > bone. Only the 1st created mesh object becomes invisible. (Screenshot 2)
- Happens in all 3 render engines. (Cycles/Eevee/Workbench)
- Switching between Rendering Modes (Solid/LookDev/Rendered) brings back the invisible object to view. --- Selecting the 'Affected' object > Toggle In-Out of Edit Mode > Selecting another object > Makes the 1st (affected) object invisible again.
- Switching between Shading Modes & Colors (Flat/Studio/MatCap - Single/Material/Random/Textured) brings back the object to view. --- Selecting the 'Affected' object > Toggle In-Out of Edit Mode > Selecting another object > Makes it invisible.
- Toggle In-Out of X-Ray Mode, brings back the object to view. Selecting the 'Affected' object > Toggle In-Out of Edit Mode > Selecting another object > Makes it invisible.
Comments: I know this is not a Blocker or Crash. But reporting it for Future Reference in-case more user reporting is required when trying to reproduce this bug. If more information is required, I'll be happy to help. :)
Screenshot 1:
Screenshot 2:

