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Can not edit after window resize
Closed, ArchivedPublicKNOWN ISSUE

Description

OS X 10.3.9 / G4-AGP / 400MHz / 1GB
LCD 19", Logitech Opt.Mouse (if this is of any meaning)

Blender FC1 (.B.blend removed)

Window Size small and unchanged - Editing behaviour is as usual
After manual or [max (the green button of the Mac Window)] resize of the main window selecting of an Objects Vertices/Edges/Faces is only possible in Wireframe, or in all other modes with "Limit selection to visible" unselected. Redraw is slower as usual - though not much - and after a few window resize actions the whole in-window display crumbles. Sometimes blender crashes after a while.

Event Timeline

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lukep, sounds like an opengl issue but I guess you can decide...

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Jon: what kind graphics card is it precisely? Check the 'about this mac' menu for info.
Most important is that you have at least 32 MB graphics memory.

What helps a lot is setting your display to "thousands of colors".

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Ton, it's a ATY RagePro128 / 16 MB AGP.VGA/DVI. Thought I tried to reduce ColorRes. ah ... yes,
ok - this helps alot. So it seems the only and minor bug is a missing note for the Mac build.
cheers

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Man, thats a real old one!

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Yes. But ... I own a 20 y old hammer and a 12 y old bike they didn't need any upgrades, only a few maintanance updates. Never felt the urge to need anything new until some thing terminates its function. Yep.
Oh, oh. No. Wrong. But I wish I could think so.
I very much appreciate, though, blender still works with 16/32768.

This is a generic request to test your bug report and see if it is still an issue in 2.5alpha2 if so please let me know by making a comment in this report ie 'also in 2.5alpha2' and I will add it to the 2.5 bug list.

Matt Ebb (broken) changed the task status from Unknown Status to Unknown Status.Mar 26 2010, 6:30 AM