Windows 10, GTX 1080 ti
Blender 2.79b f4dc9f9d68b
Hi guys,
When rendering a depth pass in this case for Nuke, and outputting it to a 32bit .exr file, we are getting banding. Check the .blend example.
Is it possible that there is going to be a fix for this soon? Our compositors noted that 16 bit .exr files should be fine with a depth pass.
Thanks,
Beau
Press F12 and see the banding appear, check the values (viewer node) and see the stepped/jumping values.