System Information
win 10 pro gtx 970
Blender Version
Broken: 2.80.30
Short description of error
Crash when assign material "мармур" to any other object, like 0_curve_.001
Exact steps for others to reproduce the error
_
System Information
win 10 pro gtx 970
Blender Version
Broken: 2.80.30
Short description of error
Crash when assign material "мармур" to any other object, like 0_curve_.001
Exact steps for others to reproduce the error
_
| rB Blender | |||
| rB7291996f3bfd Fix T57825: Crash when assign material | |||
can confirm an assert/crash and multiple issues here.
BLI_assert((id->tag & LIB_TAG_COPIED_ON_WRITE) == 0);
Originates in Material Preview rendering and then fails for nodegroups (e.g. "NTFacingAngle")
This goes away if I call .user_clear() on all nodegroups, save file and reopen again.
@Sergey Sharybin (sergey): not aware of these CoW issues with nodegroups, is this a known thing? mind having a look?
1 raise 0x7ffff467053f 2 abort 0x7ffff465a895 3 DEG::Depsgraph::add_id_node depsgraph.cc 338 0x2edeef7 4 DEG::DepsgraphNodeBuilder::add_id_node deg_builder_nodes.cc 175 0x2eebd40 5 DEG::DepsgraphNodeBuilder::build_nodetree deg_builder_nodes.cc 1418 0x2eef83b 6 DEG::DepsgraphNodeBuilder::build_nodetree deg_builder_nodes.cc 1473 0x2eefad6 7 DEG::DepsgraphNodeBuilder::build_material deg_builder_nodes.cc 1502 0x2eefc74 8 DEG::DepsgraphNodeBuilder::build_object_data_geometry deg_builder_nodes.cc 1228 0x2eeed38 9 DEG::DepsgraphNodeBuilder::build_object_data deg_builder_nodes.cc 683 0x2eed347 10 DEG::DepsgraphNodeBuilder::build_object deg_builder_nodes.cc 604 0x2eecf5c 11 DEG::DepsgraphNodeBuilder::build_view_layer deg_builder_nodes_view_layer.cc 112 0x2eff6be 12 DEG_graph_build_from_view_layer depsgraph_build.cc 217 0x2ee3509 13 DEG_graph_relations_update depsgraph_build.cc 290 0x2ee3775 14 BKE_scene_graph_update_for_newframe scene.c 1453 0x2b5d4cc 15 engine_depsgraph_init external_engine.c 500 0x22d690f 16 RE_engine_render external_engine.c 729 0x22d732f 17 do_render_3d pipeline.c 1101 0x22decfa 18 RE_PreviewRender pipeline.c 2621 0x22e34f9 19 shader_preview_render render_preview.c 861 0x21ee3aa 20 shader_preview_startjob render_preview.c 899 0x21ee4db
BLI_assert(CustomData_number_of_layers(&rdata->cd.output.ldata, CD_TANGENT) == rdata->cd.layers.tangent_len);
Happens on the "Carrot" materials (e.g. MACarrot Sliced, etc).
This goes away if I call .user_clear() on all these materials, save file and reopen again.
(alternatively, it should be sufficient to not specify a specific UV map in the Normal Map node -- havent tested this though...)
This has already been reported in T57664, so I guess we can leave that out for now...
1 raise 0x7ffff467053f 2 abort 0x7ffff465a895 3 mesh_render_data_create_ex draw_cache_impl_mesh.c 902 0x27ae3d7 4 DRW_mesh_batch_cache_get_surface_shaded draw_cache_impl_mesh.c 5252 0x27cb39b 5 DRW_cache_mesh_surface_shaded_get draw_cache.c 3116 0x283d7c6 6 DRW_cache_object_surface_material_get draw_cache.c 749 0x2835fdb 7 EEVEE_materials_cache_populate eevee_materials.c 1533 0x2813d00 8 EEVEE_render_cache eevee_render.c 188 0x2817493 9 DRW_render_object_iter draw_manager.c 1856 0x27d7270 10 eevee_render_to_image eevee_engine.c 431 0x280078a 11 DRW_render_to_image draw_manager.c 1812 0x27d708a 12 RE_engine_render external_engine.c 739 0x22d73bb 13 do_render_3d pipeline.c 1101 0x22decfa 14 RE_PreviewRender pipeline.c 2621 0x22e34f9 15 shader_preview_render render_preview.c 861 0x21ee3aa 16 shader_preview_startjob render_preview.c 899 0x21ee4db 17 icon_preview_startjob render_preview.c 1098 0x21eedc3 18 common_preview_startjob render_preview.c 1117 0x21eee4e
Here is a way simpler file which demonstrates the CoW issue:
P.S. Simply go to material tab.
I did fix the depsgraph/copy-on-write issue now.
As Philipp mentions, the tangent/UV bug is already reported. No need to have duplicated report about it.
Thanks for the report!