System Information
Operating system: Windows 10 Home, 64bit
Graphics card: ASUS GTX660-DC2O-2GD5 G-SYNC Support GeForce GTX 660 2GB 192-Bit GDDR5 PCI Express 3.0 x16 HDCP Ready SLI Support Video Card
(I have 2 of these cards in SLI setup)
Blender Version
Broken: Version 2.80 Beta, Date: 2018-11-29 15:57, Hash: 26d5a3625ed, Branch: blender2.8
Short description of error
Rotating objects in "Front Orthographic" (Y-Axis) somehow causes X and Z-Axes to move slightly based on the cursor movement for rotation.
Expected behavior: The X and Z-Axes should always be "0"(zero).
Exact steps for others to reproduce the error
Press Num5 > Press Num1. (Enter Front Orthographic view)
Press N. (Show Properties Region)
Select an Object and Press R. (Move the rotation cursor around and note the X and Z-Axes on the Rotation section under Transform in the Properties Region)
(For me, X and Z-Axes actually move slightly based on my cursor movement. The expected behavior for these axes should be constant 0.