System Information
Operating system: Linux waterboy 4.15.0-42-generic #45-Ubuntu SMP Thu Nov 15 19:32:57 UTC 2018 x86_64 x86_64 x86_64 GNU/Linux
Graphics card: 01:00.0 VGA compatible controller: NVIDIA Corporation GP106 [GeForce GTX 1060 6GB] (rev a1)
Blender Version
Broken: 2.80, e79bb957fc3 (linux-glibc224-x86_64)
Worked: 2.79.b+dfsg0-1 (deb http://ppa.launchpad.net/thomas-schiex/blender/ubuntu bionic main)
Switching on stereoscopic camera causes render to fail. To be precise: It starts to render the left cameras view (which is shown in red) and crashes when done with that view.
It does not matter what type of projection is used, nor does it matter which rendering device is selected.
This bug does not affect Eevee.
Exact steps for others to reproduce the error
- start from scratch
- select cycles renderer
- switch on Stereoscopy in output
- render