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Background colour slighly changes when moving view
Closed, ResolvedPublic

Description

System Information
Operating system: Windows 10 1803
Graphics card: GTX 1050

Blender Version
Broken: 2.8 9fa408f51b7 2018-12-10 14:59

Short description of error
When the background colour of the 3D Viewport is set to "Theme", it briefly appears to change colour (it becomes a bit more red or more green) when moving the view around or when moving the mouse to other windows within Blender.
I noticed that I got a similar effect when I took a screenshot of the viewport and zoomed in and out inside photoshop.

Exact steps for others to reproduce the error
When launching blender, pan the view around. The background colour should slighly change for a brief moment before changing back to the original colour.

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.Dec 12 2018, 3:52 PM

I can not reproduce this issue. So I'm guessing this is GPU related.

Are you running the latest nvidia drivers for your card?

Sorry for the delay!
I just updated the drivers and tried again. The effect is still there but It's a different colour, now it just seems to become darker shade of gray. And when I do that thing in photshop again, it looks just fine.

I also just noticed that the effect also apply's to the other background modes, and not just "theme" setting. It just depends on the colour of the background. It might even be happening in the other panels as well.
When I look closely at my screen, the viewport's colour looks a little bit grainy. It's not an even colour, but a mesh of 2 or 3 colours (and no, I don't subpixels) that are just a little different than the colour it's supposed to be.
If I look in blender 2.79, it doesn't seem grainy, but the effect is still there in a different way. It's extremely subtle though, making it not a problem.
Here a picture of the backgrounds. I took a 32x32 square out of screenshots.
The first one is "theme" in 2.8, the second and third are fully white and fully black on the "viewport" setting. The fourth one is blender 2.79.
I edited the images to make it clearer where the the colours are different. As you can see, only 2.79 is a completely even colour. I don't know why though.

You can't really see it here, but when zooming in, you can see the "noise" on the first, unedited square.

Sebastian Parborg (zeddb) raised the priority of this task from 30 to Normal.
Brecht Van Lommel (brecht) claimed this task.

I'm pretty sure this has been solved by now. We had a lot of issue like this at the time, but the viewport is a lot more mature now.

If it still happens, let us know and we can reopen the report.