Operating system: Windows 7 - 64-Bit Edition on Compaq Presario CQ62 (4Gb RAM)
Graphics card: ATI Mobility Radeon HD 4250
Latest driver installed: Catalyst Software Suite - Revision Number 13.9
with 13-9-legacy_vista_win7_64_dd_ccc_whql.exe from ATI
Broken: Blender 2.80
Problem: the win64 daily build crashes on start (see console output hereafter)
This problem appeared recently (about 1 week ago).
I have an "old" blender-2.80-0f5b53ba4dc-win64.zip built (01 Dec 2018) which is OK, tested today on same config, with only some warnings:
Win32 Error# (8341): The specified OpenGL version and feature set are either inv
alid or not supported.
Thanks
Pierre
Console for crash with blender-2.80.0-git.9a8b6d51c12-windows64 built on 11 Dec 2018:
Microsoft Windows [version 6.1.7601]
Copyright (c) 2009 Microsoft Corporation. Tous droits réservés.
C:\Users\mcs>cd C:\Program Files (x86)\Blender Foundation\blender-2.80.0-git.9a8
b6d51c12-windows64
C:\Program Files (x86)\Blender Foundation\blender-2.80.0-git.9a8b6d51c12-windows
64>blender.exe
Read prefs: C:\Users\mcs\AppData\Roaming\Blender Foundation\Blender\2.80\config\
userpref.blend
found bundled python: C:\Program Files (x86)\Blender Foundation\blender-2.80.0-g
it.9a8b6d51c12-windows64\2.80\python
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
GPUShader: compile error:
Fragment shader failed to compile with the following errors:
Error : EXCEPTION_ACCESS_VIOLATION
Address : 0x000000013F9B78D4
Module : C:\Program Files (x86)\Blender Foundation\blender-2.80.0-git.9a8b6d51c
12-windows64\blender.exe
C:\Program Files (x86)\Blender Foundation\blender-2.80.0-git.9a8b6d51c12-windows