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Subdivision modifier with quality 1 crashes blender.
Closed, ResolvedPublicBUG

Description

System Information
Operating system:
Linux 4.19.2-arch1-1-ARCH #1 x86_64 GNU/Linux
Graphics card:
NVIDIA Corporation GP104 [GeForce GTX 1070] (rev a1), drivers for linux ( 410.73-3 )

Blender Version
Broken:
2.80 (sub 37), branch: blender2.8, commit date: 2018-12-14 16:40, hash: ccc09ec1246, type: Release
Worked: (optional)
2.80 (sub 31), branch: blender2.8, commit date: 2018-11-16 18:26, hash: 2c347ebbba9, type: Release

Short description of error
Subdivision modifier crashes blender in some cases when using the simple algorithm.

Exact steps for others to reproduce the error

  1. open attached file.

  1. click in the "Simple" button of the Subdivision modifier.
  2. if crash doesn't occur inmediately, repeat #2 as neede.

Event Timeline

This is actually caused by bug in OpenSubdiv. Good news: it was fixed in upstream revision 0520fc53ffd. Will check with OpenSubdiv team if there is any release planned soon. or whether it's fine to update to a current development branch.

As always guys, thanks for looking into it.

Sergey Sharybin (sergey) renamed this task from Subdivision modifier with simple algorithm crashes blender. to Subdivision modifier with quality 1 crashes blender..Jan 7 2019, 11:31 AM

Promoting this report to be an entry point to all related issues.

The root of the problem is following:

  • Specific non-quad topology.
  • Infinitely sharp patches which we request from OpenSubdiv.
  • Creases.
  • Subdivision Quality 1 (simple subdivision is a creased mesh with quality 1).

Trying to figure out good solution which is possible without waiting for the next release of OpenSubdiv (which is will take some time, and is not very stable/recommended for production yet) .