This is very needed for precision work and pixel art.
The old way to do that is to disable mipmaps in the system preference but I stronly believe that such option should not be buried in this panel.
Maybe it is more suited to be inside the toolsettings or the viewport overlay settings, or workbench texture color mode setting?
Also it's a bit tricky as the texture itself maybe sampled differently by the underlying render engine and by the texture paint overlay.
Maybe we want to allow this setting to take effect outside of the paint mode and affect the whole workbench.
Discussion opened.