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Bug in Cycles Renderer
Closed, ArchivedPublic

Description

System Information
Operating system: macOS High Sierra

Blender Version
Broken: 2.80, 351f537fa83, blender2.8, 2018-12-15

Short description of error
Cycles renderer renders mesh too big.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Switch to the Shading tab, set the renderer to Cycles, and switch the view to Rendered View. Attached is the .blend file and a screenshot.


Event Timeline

Nathan Petrangelo (Holobrine) changed the task status from Unknown Status to Archived.Dec 16 2018, 3:26 AM

This isn't a bug, this was me not realizing EEVEE does not currently support displacement. Please disregard this. I'd delete if I knew how.