System Information
Operating system: antergos (Arch current)
Graphics card: GTX 770
Blender Version
Broken: 2.80, 6d89337257b6, 2018-12-24
Short description of error
Adding Normal Map node to Normal slot in Principled BSDF produce emissive material on Text object in EEVEE. Converting Text to Mesh doesn't change this behavior.
Same material used on different mesh works properly. Also it is working ok in Cycles.
Using different shader (Diffuse, Glossy, SSS, Translucent) produce black material.
Exact steps for others to reproduce the error
- Add Text object.
- Create new material.
- Add Normal Map (Tangent Space) node and connect to Normal socket in Principled BSDF.

