System Information
Operating system: Windows 10 / Ubuntu 18.10
Graphics card: AMD R9 380 / Ryzen VEGA 10
Blender Version
Broken: 2.80, 266b1e2cbdc1, blender2.8, 2018-12-29
After importing a model from a .gltf file and switching to the material tab, blender segfaults
Exact steps for others to reproduce the error
- Launch Blender
- Import the "damaged helmet" file from this github repository: https://github.com/KhronosGroup/glTF-WebGL-PBR
- Switch to the material tab
- Blender segfault
Other notes:
- blender segfaults with other model too (ex: the avocado)
- The material tab works fine when there is no textures (ex: the models in MetalRoughSpheres)
- the format (glb, gltf) do not change anything
Backtrace from "blender.crash.txt"
# Blender 2.80 (sub 39), Commit date: 2018-12-29 18:10, Hash 266b1e2cdbc1 bpy.context.space_data.recent_folders_active = 1 # Property bpy.context.space_data.recent_folders_active = 1 # Property bpy.context.space_data.recent_folders_active = 0 # Property bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM') # Operator bpy.ops.object.delete(use_global=False) # Operator Deleted 1 object(s) # Info bpy.context.space_data.context = 'MATERIAL' # Property # backtrace ./blender(BLI_system_backtrace+0x1d) [0x1b91dbd] ./blender() [0x1153ca9] /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f7875cfaf20] ./blender(BLI_ghashutil_strhash_p+0) [0x1b49350] ./blender() [0x17417d0] ./blender(DRW_mesh_batch_cache_create_requested+0x922) [0x17496f2] ./blender(DRW_render_object_iter+0xf0) [0x174fd00] ./blender() [0x17666f2] ./blender(DRW_render_to_image+0x217) [0x1750c97] ./blender(RE_engine_render+0x311) [0x14dcbf1] ./blender() [0x1442d17] ./blender() [0x14430c1] ./blender() [0x1443262] ./blender() [0x144358f] ./blender() [0x11655ef] /lib/x86_64-linux-gnu/libpthread.so.0(+0x76db) [0x7f78775146db] /lib/x86_64-linux-gnu/libc.so.6(clone+0x3f) [0x7f7875ddd88f]