System Information
Operating system: linux mint-x86_64
Graphics card: GTX 1060
Blender Version
Broken: blender-2.80-e4dbfe0a98c1-linux-glibc224-x86_64
Short description of error
smoke doesn’t seem to be opaque when using principled volume shader in eevee with transparent background.
It works well in Cycles with the same shader.
Exact steps for others to reproduce the error
just create a smoke domain with a volume shader, activate transparent background and render