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Sculpting - Dyntopo much higher vertex count on scaled object when scaling is applied
Closed, ArchivedPublic

Description

System Information
Operating system: WIndows 10
Graphics card: Nvidia Gtx 750

Blender Version
Broken: blender-2.80.0-git.b0dee09a6d55-windows64

Much higher vertex count on scaled object and scaling is applied.
Works fine when scaling isnt applied

  1. Open Blender.
  2. Select default cube and scale it up by 10.
  3. Apply scaling (Ctrl + A)
  4. Go in Sculpt Mode
  5. Activate Dyntopo
  6. Change to Constant Detail
  7. Change resolution to 6
  8. Click Detail Flood Fill

Vertex count is now at 196.610

If you do the same steps without applying the scale, then the vertex count is at 3.074

Event Timeline

Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Archived.Jan 21 2019, 10:10 AM
Philipp Oeser (lichtwerk) claimed this task.

Constant Detail takes into account local/object space coordinates.
from the tooltip:

mesh detail is constant in object space according to detail size

So local/object space length of an edge is different on a scaled object vs. the scale applied...

This is working as intended, dont see a bug here, will close as invalid.
(But feel free to comment again why you think this should be in worldspace instead?)