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Triangulated polygons in Sculpt Mode
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Description

Please remove triangulated mode from sculpting room 2.8 like it was before in 2.79. I use move brush for tweaking model but now I hardly control my topology because of annoying triangles. It's ok for Dyntopo but for mesh tweaking - insane :(( Please add mode for sculpting without triangulating?

Event Timeline

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Jan 21 2019, 5:36 AM
Brecht Van Lommel (brecht) claimed this task.

Sculpting does not triangulate your mesh unless you use dyntopo, that is the same in 2.79 and 2.8.

If you encountered a situation where Blender triangulated your mesh without using dyntopo, please use the bug submission form to create a new report and provide all the requested information:
https://developer.blender.org/maniphest/task/edit/form/1/