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Strange jumping while moving an object using grab and MMB
Closed, ResolvedPublic

Description

System Information
Operating system: Windows 10
Graphics card: GTX 560 Ti

Blender Version
Broken: blender2.80 beta, hash: 1d908bffddb4, build date: 23/01/2019, 17:34

Short description of error
When using MMB to constraint the movement of an object in Local transform orientation after releasing the MMB the position of the object changes.
This doesn’t happen when rotating or scaling. (or moving in Global transform orientation)

Exact steps for others to reproduce the error
Create a cube, rotate it, grab it and use MMB to move and constraint the cube in some direction. After releasing the MMB the position of the cube changes.

Event Timeline

Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 50.Jan 25 2019, 11:41 AM

Similar phenomenom exists in 2.79

Brecht Van Lommel (brecht) lowered the priority of this task from 50 to Low.Feb 13 2019, 5:38 PM

Just to add something that's related to this situation. If you start taping SHIFT, strangely the object moves towards the start position:

Same problem exist, at least, with scaling and rotation too.

Germano Cavalcante (mano-wii) changed the task status from Confirmed to Needs Information from User.Dec 24 2019, 10:18 PM

I can't reproduce this problem.
I believe it has already been resolved in one of the latest changes to the transform code.

Can anyone else confirm?