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Incorrect Displacement working with Cycles
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Description

System Information
Operating system: Antergos Linux x86_64 (Arch Linux)
Graphics cards: Intel HD Graphics 620 + NVIDIA GeForce 940MX

Blender Version
Version: 2.80 (sub 40),
Branch: blender2.7,
Commit Date: 2019-01-04 21:18,
Hash: a77b63c56943,
Type: Release
Build Date: 2019-01-05, 00:56:39
Platform: Linux

Error
Using displacement node in Material Output, in Cycles model is distorting incorrect, but correct in Eevee.

Exact steps for others to reproduce the error
In file:

Proof screens:
Cycles:

Eevee:

Event Timeline

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Jan 25 2019, 3:33 PM
Brecht Van Lommel (brecht) claimed this task.
  • If you want to use just bump mapping like Eevee, change it in Material > Settings > Displacement Method. We recently changed the default to bump mapping so Eevee and Cycles match.
  • For correct results, use a Displacement node.

https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Cycles#Subdivision_and_Displacement

Thanks, it's working