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FBX export error if action key exist
Closed, ResolvedPublic

Description

System Information
Operating system: - Windows 10 Pro - Build : 1803
Graphics card: - NVIDIA GeForce GTX 1060 3GB

Blender Version
Broken:
Blender 2.80 Beta , Date: 2019-2-5 23:34
Hash: 8996e26116f0

Short description of error
Can't be exported to FBX when Key Action is added

Exact steps for others to reproduce the error
New File , General , in Action Editor add new action and then export

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 50.

It seems like the plugin needs to be updated:

FBX export prepare: Wrapping Animations...
Traceback (most recent call last):
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/__init__.py", line 552, in execute
    return export_fbx_bin.save(self, context, **keywords)
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 3090, in save
    ret = save_single(operator, context.scene, context.depsgraph, filepath, **kwargs_mod)
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 2973, in save_single
    scene_data = fbx_data_from_scene(scene, depsgraph, settings)
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 2353, in fbx_data_from_scene
    animations, animated, frame_start, frame_end = fbx_animations(tmp_scdata)
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 2117, in fbx_animations
    restore_object(ob, ob_copy)
  File "/home/zed/programmering/blender_master/blender/build/bin/2.80/scripts/addons/io_scene_fbx/export_fbx_bin.py", line 2077, in restore_object
    if not ob_to.is_property_readonly(p):
TypeError: Object.is_property_readonly("use_slow_parent") not found