System Information
Operating system: Windows 10 Pro x64
Graphics card: Nvidia GeForce 960M
Blender Version
Broken: 2.80, c6cbcf83d015, blender2.8, 2019-02-14
Short description of error
Didn't see the Shape Keys after exporting in Collada(.dae) format, for software like XCode SceneKit, Unity etc.
Exact steps for others to reproduce the error
I have model with Shape Keys and I want to export this model in Collada(.dae) format for special software witch didn't support .fbx or .obj format (for example XCode SceneKit)
- Select object with Shape Keys
- File > Export > Collada(.dae)
- Select in export settings > Selection Only, Include Children, Include Shape Keys
- Import current .dae file to SceneKit or just for fun in Unity (I know that for Unity is better .fbx format but...)
- Didn't see shape keys in software that mentioned before
P.S. When import exported before Collada file in Blender 2.8, the Shape Keys is actually there. Assuming - Blender 2.8 actually packs Shape Keys into Collada file, but no one except Blender couldn't see them after importing :)