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Blender 2.8 / rel. Feb. 15 - Viewport problems with colors and environment background
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Description

System Information
Operating system: OSX El Capitan
Graphics card: Nvidia Geeforce GTX 680

Blender Version
Broken: Version 2.80 (2.80 2019-02-15

Short description of error

Colors/textures on materials, nor HDRI environment textures are showing in eevee/cycles viewport - only when rendered.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Set render enginge to eevee or cycles.
Set environment texture in world settings.
Set material and choose a color.

Event Timeline

Don't know if its related, but changes in the shader are not updating in this version. They only update when you change the material and change it back to the one you're working on. Same file works fine in the d3870471edd7 2019-02-12 release.

I'm having the same issue on both of my iMacs. One is High Sierra, the other Mojave. Here is a screen shot identifying what I've encountered:

I can't reproduce this on my end, so I'm guessing this is a mac issue.

@William Reynish (billreynish) does this happen for you too?

No issue here on macOS 10.14.2. I don't have a Nvidia card nearby for testing though.

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.Feb 18 2019, 3:30 PM

Can you provide the output (as a file) if you run blender with --debug-gpu and reproduce the bug?

Additionally you can see if --debug-gpu-force-workarounds works.

Pls find debug info and file enclosed...
Thank you.

Update...

Unloaded the Nvidia graphics driver (387.10.10.10.40.118) and CUDA, using default macOS Graphics Driver ... and it works.

/Nic

ah, spoke to soon... still problems... :/

Sebastian Parborg (zeddb) raised the priority of this task from 30 to Normal.