System Information
Operating system: Mac OS Mojave 10.14.1
Graphics card: MD FirePro D700 6144 MB
Blender Version
Broken: Version 2.80 (2.80 2019-02-15, Blender Foundation)
Short description of error
Texture paint mode renders in solid color and the all other render modes "lookdev" are unavailable unless switching to other mode ex: object mode but then the texture paint context panel closes making it impossible to use texture paint or see what you are doing . When adding new textures and even normal maps they display as if base color.
How to recreate
Click on the texture paint tab and attempt to change the render mode to look dev. Then try to add a normal map to see that the normal map displays as if it is in the base color slot. Open the shader editor to see that the texture painting contextual menu closes automatically and cannot be opened again until returning to texture paint mode. Also, when viewing the shader editor see that the material is built correctly but in texture paint mode the overlay modes and rendering are broken.
Based on the default startup


