System Information
Operating system: Win 10 64
Graphics card: 1080Ti x2
Blender Version
Broken: v2.80.45
Short description of error
When assigning the principled volume shader, should it not automatically be assigned to the volume output? It is currently assigned to the surface output... Just feels odd that I always have to switch it to get the result I want.
Exact steps for others to reproduce the error
Just assign principled volume shader to anything, in cycles or in eevee