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Stroke lag in texture paint with Geforce GTX 1080 ti
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Description

System Information
Operating system: Windows 64 bits
Graphics card: GTX 1080 ti

Blender Version
Broken:
2.79 and 2.8

When painting in texture paint I´m having lag that gives me straight lines instead soft curves.
This is happening to me and a friend, and both have a 1080 ti.
I tested the same problem in a pc with a Geforce 820m and in other pc with a RTX 2080 and worked perfectly, so appareantly the problem is only with the 1080 ti **

-Select the default cube and select the texture paint workspace
-Create a new Image and select this image in the texture slots (single image mode)
-With the brush draw some curves in the cube and you will notice **

Related Objects

Event Timeline

@Sebastian Parborg (zeddb) I just tried this option and nothing changes, also I´m noticing that we have the same lag in Sculpt mode, and looks like a new issue because 3 months ago I used sculpting and texturing in the same pc with nice smooth strokes.

I'm guessing that you are using the latest nvidia drivers, right?

@Sebastian Parborg (zeddb) yes, I´m using the latest, I just updated the driver a few hours ago (March 5 update) and the problem persist.

You can try setting the thread count as described in the comments of T58465 and see if that helps.