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Visual artifacts appear when rendering animation with Eevee + volumetrics + grease pencil
Closed, ResolvedPublic

Description

System Information
Operating system: windows 10
Graphics card: Nvidia GeFroce GTX 1080 (driver version 419.35, latest)
(also tested on laptop windows 10 with gtx 1050)

Blender Version
Broken :
blender-2.80.0-git.6fd11a21f5c5-windows64
Worked : (don't know)

When rendering an animation with eevee with volumetric lighting turned on (also with volume scatter in world volume) and a grease pencil object present in the scene some random white,red blue and green points appear on the rendered images (see sample image ). This issue is not present when rendering a single frame.

Exact steps for others to reproduce the error

  1. with default startup, add a grease pencil object (ex Suzanne),
  2. use eevee rendering with Volumetric turned on (default settings)
  3. add volume scatter to the world shader
  4. render animation, artifacts should appear in the first few frames.

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.Mar 13 2019, 1:15 PM

I can not reproduce this with that sample file. There was a fix for render animation glitches recently.

Can you see if you still have this issue with the latest blender beta?

Jules M. (ogjee) changed the task status from Unknown Status to Resolved.Mar 13 2019, 2:05 PM
Jules M. (ogjee) claimed this task.

Indeed no artifact appear with the latest version (blender-2.80.0-git.bf9904ec8018-windows64). Thanks !