Page MenuHome

Normals messed up
Closed, ArchivedPublic

Description

System Information
Operating system: Windows 10
Graphics card: 1070

Blender Version
Broken:
(blender-2.80.0-git.bf9904ec8018-windows64)

Short description of error
I appended this dog form another blend file, but it came in with flipped normals. I fixed that with Alt N but the viewport.
I attached the file and also an image in case it works on your end.

is still having issues.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

Event Timeline

I just realized it when crazy inbetween saving 9 and 10 though I don't think I did much of anything in between, sorry that isn't very helpful.

Jacques Lucke (JacquesLucke) lowered the priority of this task from 90 to 50.Mar 13 2019, 12:31 PM

Are you able to reproduce the issue in a new file?

Did you model the dog in Blender or where does it come from?

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.Mar 13 2019, 2:42 PM
Brecht Van Lommel (brecht) claimed this task.

This is due to the material settings, see here for details:
https://docs.blender.org/manual/en/dev/render/eevee/materials/settings.html

For this model, Alpha Hashed should be used or Show Backside should be disabled.