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rendering face dots from the reverse side of mesh
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 418.91

Blender Version
Broken: version: 2.80 hash: 9099305771ec

Short description of error
Rendering face center dots from the reverse side of mesh under some angles. Bug doesn't show in camera view.

Exact steps for others to reproduce the error
Attached .blend file.


And image

Event Timeline

Sebastian Parborg (zeddb) changed the task status from Unknown Status to Archived.Mar 19 2019, 3:32 PM
Sebastian Parborg (zeddb) claimed this task.

You have your clip start set too low. Reset it to the default value (hover your mouse over the setting and hit backspace) and it is fine.

Here you have a video explaining the clipping planes: https://www.youtube.com/watch?v=Sfy6pB0susM