System Information
Operating system: Windows 10
Graphics card:
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
The new Industry compatible Keymap is great! Everything is very intuitive. But the current implementation of the scale operation is completely unusable. It feels like it was meant to behave similar to Maya but the process of scaling remained Blender-like which means that the closer the mouse cursor is to the center of the object, the more sensitive the scaling is. Which in case of the current implementation means that when you want to scale the object uniformly, you click right in its center of it and the scaling is thus so rapid and sensitive that it is impossible to use. It should not react to the proximity of the cursor to the center of the object in the Industry Mode.
The direction in which the input is developed is right but it needs to be tweaked. For example, box-select should not be disabled when you use move/rotate/scale tools. Now you have to press Q every single time you need to select a few objects after you've done rotating or scaling them. It's like the move back to using the old B-key for box-selecting things every time...
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).