System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 411.63
Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-06 09:32, hash: rB2e582f8ab53c
Worked: (optional)
Hi All.
I know it is no error, but I don't know where to write about it. If administrator can move this post into proper topic I will be much appreciated.
I have idea for mesh modification system in sculpt mode.
As we have pretty nice bones system I have wondering that could be possible somehow to use one bone in sculpt mode for streching, rotating, scaling not masked part of sculpted object.
I know it looks like Zbrush modificator gizmo, but I hope it is enough far from their idea and that could be implemented in Blender.
I waiting for respond and any comments what do you think guys. I'm not programmer so maybe some of you guys can do such of thing?
Regards