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Modificator IDEA
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GT 730/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 411.63

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-06 09:32, hash: rB2e582f8ab53c
Worked: (optional)

Hi All.

I know it is no error, but I don't know where to write about it. If administrator can move this post into proper topic I will be much appreciated.

I have idea for mesh modification system in sculpt mode.

As we have pretty nice bones system I have wondering that could be possible somehow to use one bone in sculpt mode for streching, rotating, scaling not masked part of sculpted object.

I know it looks like Zbrush modificator gizmo, but I hope it is enough far from their idea and that could be implemented in Blender.

I waiting for respond and any comments what do you think guys. I'm not programmer so maybe some of you guys can do such of thing?

Regards

Event Timeline

Brecht Van Lommel (brecht) changed the task status from Unknown Status to Archived.May 6 2019, 1:43 PM
Brecht Van Lommel (brecht) claimed this task.

What not to report here
For feature requests, feedback, questions or issues building Blender, see communication channels.

This bug tracker is not the place for such feature requests.

I know that... Did you read all?

"I know it is no error, but I don't know where to write about it. If administrator can move this post into proper topic I will be much appreciated."

:-) Or give me direction please.