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Multiresolution not working
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 980M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39

Blender Version
Broken: version: 2.80 (sub 60), branch: master, commit date: 2019-05-06 13:03, hash: rBa23647e51b10
Worked: (optional)

Short description of error
The multiresolution does not update correctly

Exact steps for others to reproduce the error
[I sculpt on the model with multiresolution on. And my strokes are not visible until i press subdivide. Can't upload blend file because it crashes if i have multiresolution on, so there must be a bug.
But uploaded the .obj i sculpted on. I removed the body because i only needed the left arm.
[Based on the default startup or an attached .blend file (as simple as possible)]

Event Timeline

Can't reproduce this issue if I import that model and use a multires modifier.

Better steps to reproduce is needed.

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.May 7 2019, 12:22 PM


Try this .blend file

I don't get any progress until i press subdivide

Can't reproduce this issue if I import that model and use a multires modifier.

Better steps to reproduce is needed.

Still can't reproduce:

Does it work if you reset to factory defaults?

Yes the problem is still there after factory reset.

But i guess that's how it works, because i see the problem in your video. The stokes barely show, but you did not press subdivide. Try sculpting a lot in one spot, then press subdivide.