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Pink result in lookDev and Render mode (Eevee) with TextureCoordinate node NOT with UVMap node.
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Description

System Information
Operating system: Linux-4.8.0-53-generic-x86_64-with-debian-stretch-sid 64 Bits
Graphics card: GeForce GTX 780/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 384.130

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-08 22:27, hash: rBe2d04229c38b
Worked: version about a week ago?....sorry not 100%

Short description of error
Got consistent pink result when using the TextureCoordinate node but not with the UVMap node. Tested on all outputs of the TextureCoordinate node not just the uv output. They all fail. Regardless of simplicity or complexity of the network i have the same issue. As long as a TextureCoordinate node is used (even if it is "mix"d out of the final result) i get this problem.

Exact steps for others to reproduce the error

  • Create a geo object,
  • put material on it
  • Add texture (image or procedural)
  • plug to colour
  • control vector of texture with TextureCoordinate - PINK!!
  • control vector of texture with UVMap - NO PINK!
NOTE: This issue doesn't exist with cycles.

File:

Sample Images: