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Crash when Opening Files with Armatures with Custom Shapes
Closed, ResolvedPublic

Description

System Information
Operating system: Linux-5.0.11-300.fc30.x86_64-x86_64-with-fedora-30-Thirty 64 Bits
Graphics card: Mesa DRI Intel(R) HD Graphics 620 (Kaby Lake GT2) Intel Open Source Technology Center 4.5 (Core Profile) Mesa 19.0.3

Blender Version
Broken: version: 2.80 (sub 60), branch: blender2.7, commit date: 2019-05-08 22:27, hash: rBe2d04229c38b
Worked: (optional)

Short description of error
Blender crashes when Opening files, or importing, armatures with custom shapes assigned.

Exact steps for others to reproduce the error

  1. Create a bone
  2. Create a Circle
  3. Assign Circle as custom shape to bone
  4. Re-open File or Import Armature

Event Timeline

This is the output of the crash file:

# Blender 2.80 (sub 60), Commit date: 2019-05-08 22:27, Hash e2d04229c38b

# backtrace
./blender(BLI_system_backtrace+0x1d) [0x134d2ed]
./blender() [0x1166ad9]
/lib64/libc.so.6(+0x37f40) [0x7fc824006f40]
./blender(DRW_mesh_batch_cache_get_surface+0x8) [0x2a84a68]
./blender() [0x2a71605]
./blender(DRW_shgroup_armature_object+0x59) [0x2a72019]
./blender() [0x2a44de4]
./blender() [0x2a2cab3]
./blender(DRW_draw_render_loop_ex+0x23b) [0x2a2e09b]
./blender(view3d_main_region_draw+0x77) [0x2cf0777]
./blender(ED_region_do_draw+0x851) [0x2d63901]
./blender(wm_draw_update+0x462) [0x1528812]
./blender(WM_main+0x30) [0x1526020]
./blender(main+0x30a) [0x10ccdea]
/lib64/libc.so.6(__libc_start_main+0xf3) [0x7fc823ff2f33]
./blender(_start+0x2a) [0x11633ea]