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Modifiers > Boolean Modifier - Error when using multiple boolean modifiers
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Description

Issue:
When using multiple boolean modifiers, the objects (other), don't subtract properly from the object (self), causing issues with the object (self) mesh.

Possible Causes:
The issue seems to occur when the added objects (other) intersect along another objects (other) face.

Temporary Solution:
When applying the boolean modifier, create a new mesh, with the linked properties from the old object (self), to the new object (self), allowing the user to continue adding other objects (other) to use with the boolean.
This should be a temporary, automatic solution.

User Workaround:
Scale each individual object (other) by one unit, the avoid this issue, just make sure the objects (other) do not intersect along the object (other) wireframe.

Event Timeline

Asher Latham (AsherLatham) lowered the priority of this task from 90 to 50.May 20 2019, 7:00 AM
Asher Latham (AsherLatham) created this task.
Asher Latham (AsherLatham) created this object with edit policy "Asher Latham (AsherLatham)".
Brecht Van Lommel (brecht) changed the task status from Unknown Status to Unknown Status.May 20 2019, 8:02 AM

It is not necessary to create report describing the bug in another report, it's easier to track if we just have a single report.