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Reflection Plane cause crash if used with any Particle Simulation
Closed, ResolvedPublic

Description

System Information
Operating system: Windows 10 x64
Graphics card: Nvidia GTX 1080 (SLI)

Blender Version
Broken: May 26, 00:26:30 - f18373a9ab1a
Worked: (optional)

Short description of error
When using any Particle Simulation, even the simplest, adding a reflection plane to the scene and try to render in viewport, or F12, blender crash.

Exact steps for others to reproduce the error
Based on the default startup .blend file.

Add particle system to default cube
Add another smaller cube to use as particle object.
Go into default cube > particle system > render > object > """add the previous small cube as object""" (set scale like to 0.1 or 1)
Switch to render viewport mode
Play the simulation (all is going as expected)
Stop the simulation, go to frame 1
Turn back to shaded viewport mode
Add reflection plane
Switch to render viewport mode
Play the simulation
Blender Crash.

Event Timeline

Fabio Corona (badunit) renamed this task from Reflection Plane cause crash if used with any Particle Simulation and default particle count to Reflection Plane cause crash if used with any Particle Simulation.May 26 2019, 7:44 PM
Fabio Corona (badunit) updated the task description. (Show Details)
Philipp Oeser (lichtwerk) lowered the priority of this task from 90 to 30.May 27 2019, 9:47 AM

Seems to work fine here [fedora 30, 970m, 418.56 drivers]:

  • I assume your GPU drivers are up to date? (which driver version are you using?)
  • Does above file crash for you as well?
  • if not: could you share a .blend where the crash happens?

Nvidia driver: 419.67 (Creator Ready Driver)

Unfortunately your .blend file crashes as well.
I load up your .blend file, then hit render switch (or hit F12 button), blender crashes.
Tried even fresh install, with no user preferences or addons.

Philipp Oeser (lichtwerk) raised the priority of this task from 30 to 50.

actually, I am getting it now as well...

DRWCullingState->user_data is NULL, so cant be resolved to EEVEE_ObjectEngineData

1 EEVEE_lightprobes_obj_visibility_cb eevee_lightprobes.c 69 0x290e9c3
2 draw_compute_culling draw_manager_exec.c 541 0x28e566f
3 drw_update_view draw_manager_exec.c 970 0x28e6a4b
4 drw_draw_pass_ex draw_manager_exec.c 987 0x28e6b22
5 DRW_draw_pass draw_manager_exec.c 1041 0x28e6d28
6 lightbake_render_scene_reflected eevee_lightprobes.c 971 0x2911e40
7 render_reflections eevee_lightprobes.c 863 0x2911952
8 eevee_lightbake_render_scene_to_planars eevee_lightprobes.c 1014 0x291200f
9 EEVEE_lightprobes_refresh_planar eevee_lightprobes.c 1263 0x2912cdd
10 eevee_draw_background eevee_engine.c 212 0x2909954
11 drw_engines_draw_background draw_manager.c 1139 0x28d9903
12 DRW_draw_render_loop_ex draw_manager.c 1611 0x28dabd2
13 DRW_draw_view draw_manager.c 1502 0x28da6d6
14 view3d_draw_view view3d_draw.c 1443 0x2ded6a7
15 view3d_main_region_draw view3d_draw.c 1464 0x2ded757

@Clément Foucault (fclem): mind checking?

Clément Foucault (fclem) changed the task status from Unknown Status to Resolved.May 30 2019, 1:58 PM

Should be fixed by rB9f2e154e0209