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Dynamic Paint: two or more Canvases of different typ will not be baked correctly
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13

Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-06 23:23, hash: rBaa003c73245f
Worked: (optional)

Short description of error
When using two or more canvases on one object with Dynamic paint, only one canvases is cached/baked.

Exact steps for others to reproduce the error

	 New BlendFile
 	 keep the cube, add DynPaint Brush 
	 add Sphere (or what you like), 
  	   add one Canvas (for now), set to weight,  add vertex group as output, (limit frame range for shorter Baking time)
  	   add Edge split angle =  0
  	   add Smooth, Factor 0.99, repeat 9, use created Vertex Group
    

	 animate cube that it brushes the sphere 

	 bake DynPaint ---> should replay fine 
 	    delete bake 
	      add a second canvas, paint, Output/dp_wetmap, use wetmap in mixshader fac betwen e.g. emission and Principle

	 Bake the canvases, only one result, nothing or the result of the last animated frame will be visible for canvas 1 	and nothing for canvas 2

or see the example https://www.dropbox.com/s/ss1uhyrj3ojwx2v/20190607_DynPaint_Bug.blend?dl=0

thx for your great work. regards Björn