System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 388.13
Blender Version
Broken: version: 2.80 (sub 74), branch: blender2.7, commit date: 2019-06-06 23:23, hash: rBaa003c73245f
Worked: (optional)
Short description of error
When using two or more canvases on one object with Dynamic paint, only one canvases is cached/baked.
Exact steps for others to reproduce the error
New BlendFile
keep the cube, add DynPaint Brush
add Sphere (or what you like),
add one Canvas (for now), set to weight, add vertex group as output, (limit frame range for shorter Baking time)
add Edge split angle = 0
add Smooth, Factor 0.99, repeat 9, use created Vertex Group
animate cube that it brushes the sphere
bake DynPaint ---> should replay fine
delete bake
add a second canvas, paint, Output/dp_wetmap, use wetmap in mixshader fac betwen e.g. emission and Principle
Bake the canvases, only one result, nothing or the result of the last animated frame will be visible for canvas 1 and nothing for canvas 2or see the example https://www.dropbox.com/s/ss1uhyrj3ojwx2v/20190607_DynPaint_Bug.blend?dl=0
thx for your great work. regards Björn