System Information
Operating system: Ubuntu Bionic
Graphics card: Intel
Blender Version
2.80
Hash: 8fa65ed31b7f
Date: 2019-06-05 (currently 4 days old)
Short description of error
If any non-Background BSDF shader is added to the world, it will cause the depth buffer to not be cleared. If rendered it makes the background appear as transparent pixels.
Exact steps for others to reproduce the error
- Set the world shader to anything other than "Background" such as Toon BSDF or Glossy BSDF.
- In Eevee rendered view, move the camera around and witness madness.
SIDE-NOTE: Could we get this to be official and work in animations because it looks pretty cool to have all these glitchy artifacts all over the place. Currently rendering the animation just sets all background elements to transparent even with film settings set to "Sky."