System Information:
Operating system: Windows 10 Home v1903 x64 (build 18362.175)
Graphics card: NVIDIA GeForce GT 630M (same error with integrated Intel HD Graphics 4000)
Blender Version:
Several versions since early June (have no information about previous releases), including last one: 2.80 Beta Windows 64 bit (June 19, 13:50:56 - 11c9702dd40f)
Short description of error:
Shader compilation of the attached scene shaders fails after switching to Rendered view (or Render Image). It first slows down, then stalls, and ultimately freezes OS, forcing user to restart computer.
Exact steps for others to reproduce the error:
Switch to rendered view in the attached scene as it is (don't hide any items/collection, all are needed for the error to show up).
Note:
Each collection can be rendered independently. The error surfaces when all are rendered at the same time.
Due to licensing issues with the scene, I can only share it with members of the Eevee project or other developers. Leave a message here and I will send it through the specified method.