System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-03 09:54, hash: rBf990c23bcfb5
Worked: (optional)
Short description of error
Scenes with a thousand triangles object and subsurface modifier level two cause the "last operator: add mesh", begins to have delay, more complex scenes generate more delay, is it normal?
**note: If I use the transformation tools in the object properties panel there is no lag
Blender 2.79 with six objects of the same characteristics generates a similar delay.
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]