System Information
Operating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits
Graphics card: NVIDIA GeForce GT 330M OpenGL Engine NVIDIA Corporation 3.3 NVIDIA-10.4.14 310.90.30.05b27
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-10 10:32, hash: rB12ceea04344a
Short description of error
If I enable shadows in the viewport, Blender crashes immediately.
Yes, I know, this graphics card is not supported and Eevee is not working, but still... Maybe the solution is just to hide this function from a user, if the system can't handle it.
Exact steps for others to reproduce the error
- Open Blender
- Make sure that Viewport Shading method is set to Solid. It doesn't matter which render engine is in use
- Expand Viewport Shading options in the header, then enable Shadow
Another way to reproduce the error
- Open Blender
- Set render engine: Workbench
- Switch shading method to Rendered (if it's Solid, it wouldn't crash until you switch it to Rendered after enabling shadows!)
- Go to Properties region -> Render tab -> Options panel -> enable Shadow