System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-11 13:50, hash: rB06312c6d2db8
Worked: (optional)
Short description of error
The Normal Edit Modifier is broken - whenever I apply this modifier to a mesh I get weird results. Some of the normals seems to be set to ~hard.
In 2.79 I've get the result I expect, so it seems to be a bug.
I want to achieve a even surface for my foliage and these broken normals are a bit of a downer.
Exact steps for others to reproduce the error
Adding Suzanne.
Adding a Sphere.
Add Normal Edit Modifier to Suzanne. Leave everything as default.
Add the projection target.
