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Eevee viewport render looks more vivid then final eevee render
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-19 00:44, hash: rB5f140e61c28c
Worked: (optional)

Short description of error
Eevee viewport render looks more colourful and vivid then the final render. I checked all color management setting

Exact steps for others to reproduce the error

Event Timeline

Must have something to do with transparency. If you turn transparency off in Film -> Transparent they look the same.

Must have something to do with transparency. If you turn transparency off in Film -> Transparent they look the same.

Thanks so much Marcin. is there any way I can get png render of the bubble with transparency? also curious to know if it is a bug or not :)

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 50.

Thanks so much Marcin. is there any way I can get png render of the bubble with transparency? also curious to know if it is a bug or not :)

No this is a limitation of the png format. Use EXR for this matter.

However the image editor should display emission correctly but currently doesn't because of T52680.