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Outliner empty !! more 3D objects !!
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 399.24

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)

Short description of error
When I sculpted in sculptural mode with the dyntopo then returned in object mode blender to spit and all my objects in the outliner disappeared but the tree is still present!

Event Timeline

Demeter Dzadik (Mets) lowered the priority of this task from 90 to 30.Jul 23 2019, 11:10 AM

It's hard to understand your description. Could you attach a minimal blend file that showcases the problem?

Demeter Dzadik ,

Here is this image what I exactly, the outliner presents my 3D objects but are no longer present in the viewer

Maybe you entered local view using the "/" key? You could try that, or also pressing "Numpad ." to focus on a selected object, or "Shift+C" to reset your view. Lemme know if any of that helps, and if not, could you delete most of your objects(just keep 2-3) and then attach the blend file?

Indeed it is indeed the key "/" of the "Numpad". not easy to find this setting !! Thanks again Demeter Dzadik.
By-against the problem of the crash in Sculpt mode to object mode remains intact I hope this one will be so easy to solve

Demeter Dzadik (Mets) changed the task status from Unknown Status to Unknown Status.Jul 23 2019, 1:53 PM
Demeter Dzadik (Mets) claimed this task.

Yeah, users accidentally pressing "/" is a known UX issue. I'm closing this then. Hopefully someone will look into the sculpt crash soon enough. (T67503)