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view mapped annotations ignoring camera shift
Closed, ArchivedPublic

Description

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 12:32, hash: rBbfe580642f46
Worked: (optional)

Short description of error
like in T67548, View-mapped annotations are also sliding when using the camera shift function.

Exact steps for others to reproduce the error

  1. set annotation placement to View
  2. draw something in camera view
  3. change the "shift" value in the camera properties

Event Timeline

Campbell Barton (campbellbarton) changed the task status from Unknown Status to Archived.Jul 25 2019, 4:56 AM

This is how it works in 2.79, closing since it's not a regression.