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Cutting large objects with the knife tool = bad geo
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Description

System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)

Short description of error
Cutting large objects with the knife tool in edit mode leads to undesired / unpredictable topology

Exact steps for others to reproduce the error
Create a plane 100m (I'm an environment / level artist, so this is a pretty typical size)
Enter into edit mode
Activate the knife tool & cut any kind of a shape (preferably an ngon)
Observe strange triangulation / bad geometry

Create a plane 2m
Enter into edit mode
Activate the knife tool & cut the same shape
Ngon is correctly cut into the object.

Event Timeline

Sebastian Parborg (zeddb) lowered the priority of this task from 90 to 30.Aug 5 2019, 3:04 PM

Can't reproduce this with the steps provided. This is probably a duplicate of T65585 but I can cut a 100m plane without any issues. So you need to be a bit more specific (and preferably provide a sample .blend file).

Bastien Montagne (mont29) changed the task status from Unknown Status to Archived.Aug 13 2019, 5:57 PM
Bastien Montagne (mont29) claimed this task.

More than a week without reply or activity. Due to the policy of the tracker archiving for until required info/data are provided.