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Lack of functions in UV Editor with multi object selection.
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Description

System Information
Operating system: Windows-10-10.0.16299 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.71

Blender Version
Broken: version: 2.80 (sub 74), branch: master, commit date: 2019-07-18 14:52, hash: rB38d4483c6a51
Worked: (optional)

Short description of error
For examlpe no coordinate of selection in UV Vertex tab when two or more objects are in edit mode, particulary uv's from selected - not active object.

Its very confusing because in 2.79 there was addon called "Multi Object UV Editing" where You could do everything with all uv's.

Exact steps for others to reproduce the error
select two objects, enter edit mode, unwrap, select uv island, edge, face or vertex from not active object and move.

Example file:

Event Timeline

Pawel (steaky005) renamed this task from No coordinates of selection in UV Editor to Lack of functions in UV Editor with multi object selection..Jul 25 2019, 11:19 AM
Pawel (steaky005) updated the task description. (Show Details)
Pawel (steaky005) updated the task description. (Show Details)
Demeter Dzadik (Mets) lowered the priority of this task from 90 to 80.EditedJul 25 2019, 11:45 AM

Took me a bit to figure out what the problem is, but I think I understand:

In the UV Editor N->Image->UV Vertex panel, it's supposed to show the UV coords of the active vert, but it only works for verts belonging to the active object. Seems like a tiny issue.

However, all other UV related functions seem to work fine for me, such as unwrapping and moving.