System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 970/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.86
Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-24 12:32, hash: rBbfe580642f46
Worked: (optional)
Short description of error
An wire edge mesh combined with a vertex bevel modifier and skin modifier creates bad geometry. Here's a picture showing the problem:
Exact steps for others to reproduce the error
- Make a simple, angular wire edge mesh.
- Add a bevel modifier with only vertices ticked.
- Add a skin modifier.
- (Optional) Add a subdivision surface modifier to make the problem more apparent.
Here's a blendfile with the models shown above:
http://pasteall.org/blend/index.php?id=52104
Potential solutions:
- Change how the skin modifier does tessellation on smaller edges.
- Make the wireframe modifier work on wire edge meshes (it wouldn't create this extra geometry to begin with).
