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turning off overlay in eevee creates weird artifacts around edges
Closed, ResolvedPublic

Description

System Information
Windows 10 Professional (x64) Version 1903 (build 18362.267)
Graphics: Intel(R) HD Graphics 630

Blender Version
v2.80.75

Starting with the defaults (cube, camera and light), I toggle on the render preview
in the viewport shading and I assign a material to the cube (accepting all default settings).
I zoom in a bit on the cube and move the light a bit so the cube is clearly visible.
Now I toggle the overlays off and then the weird pixels around the edges show up.

Here are screenshots to show what it looks like:

overlays on:
https://i.imgur.com/DnUaYDQ.png

overlays off:
https://i.imgur.com/aIKJ1tS.png

Thanks in advance for any suggestions how to fix this issue!

Event Timeline

Ah thanks, I think that resolved it. There was a new driver for the Intel graphics hardware and so far it looks like I can't reproduce the bug anymore.

Philipp Oeser (lichtwerk) changed the task status from Unknown Status to Resolved.Aug 8 2019, 1:16 PM
Philipp Oeser (lichtwerk) claimed this task.

OKi, glad to hear, will close then...
(feel free to comment again if issues come up again...)