System Information
Windows 10 Professional (x64) Version 1903 (build 18362.267)
Graphics: Intel(R) HD Graphics 630
Blender Version
v2.80.75
Starting with the defaults (cube, camera and light), I toggle on the render preview
in the viewport shading and I assign a material to the cube (accepting all default settings).
I zoom in a bit on the cube and move the light a bit so the cube is clearly visible.
Now I toggle the overlays off and then the weird pixels around the edges show up.
Here are screenshots to show what it looks like:
overlays on:
https://i.imgur.com/DnUaYDQ.png
overlays off:
https://i.imgur.com/aIKJ1tS.png
Thanks in advance for any suggestions how to fix this issue!