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viewing the output of individual shader nodes has broken
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Description

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: rBf6cb5f54494e
Worked: (2.79b)

Short description of error
when soloing individual shader nodes by using a viewer, tweaking the value of a node, for example a color ramp, results in the model being whitewashed, after which point changing the values has no further effect.

Exact steps for others to reproduce the error
see video and blend file attached:

Event Timeline

rndmnm added a subscriber: rndmnm.Aug 16 2019, 7:31 PM

Huh, it seems to be similar to T64958.
I can reproduce it with your file, and also with a default scene with a subsurface shader added.


The problem also goes away in your file once you remove the subsurface scattering node.

@Clément Foucault (fclem)
I don't know if it is related, but the similar problem (same bug?) has also emerged on my gpu (radeon HD crap driver :P ) with some shaders ..

https://developer.blender.org/T70146#781976